A looping technical study featuring a shrimp suspended within a simulated water tunnel. The camera executes a controlled orbit and push-in before a system-driven spike in saturation and glow, then resets, highlighting a repeatable animation loop.
The water tunnel was created using a smoke simulation to shape the visual flow, but it does not physically drive the shrimp’s motion. The shrimp was fully custom modeled and rigged, with procedural drivers controlling its animation independently from the environment, allowing for precise, repeatable movement within the simulated space.
Shrimp model and Rig